Wednesday, 7 December 2011

Piracy Non-Issue For Valve



Valve: piracy a "non-issue" for Steam by Robert Purchese (Eurogamer)
*Gabe Newell believes piracy stems not from price but convenience, and as Steam offers so much, piracy is no problem
* "In general, we think there is a fundamental misconception about piracy," "Piracy is almost always a service problem and not a pricing problem.
*"For example, if a pirate offers a product anywhere in the world, 24x7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.”
*"Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.”
*Newell added, "prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.”
*Steam requires a download and log in, something many DRM services are criticised for, it also ensures games are up to date as well as offers multiplayer matchmaking, friends lists, achievements and a community
*Many top end publishers opt to have steamworks tools implemented, for use of multiplayer, cloud saving, authentication, so they can be built into the game early on
*Half-life started steam in 2004, but wasn’t until 2005 steam got its first third party, now 7 years later, it dominates the pc/mac digital distribution market.

Friday, 2 December 2011

Awesome looking hacking game


I really like the look of this game, the way the second cross wiring example shows careful level design so that the right timing can be achieved is amazing, I wonder how many outcomes the developers had to work out while making it, or maybe theres ones even they don't know about?

Bibliography

Bibliography

Images

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9xmyWY-XxkKIL5RJ7Da93mDP1jZZONywfldX0L48x_3JPsh8ryXpBjkG7xn9M2Y1vfv9U_JAVbfee5q3Scl2xs5-YALJhRWVRyz-k74Ai6DL2T7QleWw3ynz2wdQ7YawNoXNEXneD_9c/s400/firegureimemrsion.jpg

http://labs.ideo.com/wp-content/uploads/2009/04/cave.jpg

http://images1.wikia.nocookie.net/dothack/images/9/90/MaiTone.jpg

http://www.firebox.com/pic/p2075ex10.jpg

http://97.74.127.8/wp-content/uploads/2009/01/holodeck.jpg

http://z.hubpages.com/u/356830_f520.jpg

http://unc.renci.org/wordpress/wp-content/uploads/2009/04/molecule-viewer-003a.jpg

http://www.metavr.com/images/JTAC-Dome5sm.jpg

Websites

http://en.wikipedia.org/wiki/Virtual_reality

http://en.wikipedia.org/wiki/Holodeck#cite_note-0

http://en.wikipedia.org/wiki/.hack

http://books.google.co.uk/books?hl=en&lr=&id=EF6a-UJf-OcC&oi=fnd&pg=PA1956&dq=The+Metaphysics+of+Virtual+Reality&ots=xYtQvl7vYw&sig=r2c76E2Xe0C5Nv5PAKFk5GPDelA#PPT201,M1

Videos

http://vimeo.com/4177769?pg=embed&sec=

http://www.youtube.com/watch?v=VxREI5QLWc4&feature=player_embedded

http://www.youtube.com/watch?v=FXX2KX7jw0Q&feature=player_embedded

Papers

http://www.icdvrat.reading.ac.uk/1996/papers/1996_14.pdf

Memory processes and virtual environments:
I can’t remember what was there, but I can remember how I got there.
Implications for people with disabilities.

http://www.uta.fi/~frans.mayra/gameplay_experience.pdf

Fundamental Components of the Gameplay Experience: Analysing Immersion, by Laura Ermi and Frans Mayra

http://people.ict.usc.edu/~hill/hill-publications/Agents-2001-MRE.pdf

Toward the Holodeck: Integrating Graphics, Sound,
Character and Story

http://www-scm.tees.ac.uk/f.charles/publications/conferences/2000/vsmm2000.pdf

Interactive Storytelling in Virtual

Environments: Building the “Holodeck”

Marc CAVAZZA, Ruth AYLETT Kerstin DAUTENHAHN,

Clive FENCOTT and Fred CHARLES

http://gamestudies.org/0801/articles/hutch

Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom by Andrew Hutchison

Books

Design Research: Methods and Perspectives – Brenda Laurel - MIT press

Hamlet on the Holodeck – The Future of Narrative in Cyperspace - Janet H Murray – MIT Press

Ludography:

Guitar Hero 3 : Legends of Rock

Call of Duty 4

Left 4 Dead