Wednesday, 7 December 2011
Piracy Non-Issue For Valve
Friday, 2 December 2011
Awesome looking hacking game
I really like the look of this game, the way the second cross wiring example shows careful level design so that the right timing can be achieved is amazing, I wonder how many outcomes the developers had to work out while making it, or maybe theres ones even they don't know about?
Saturday, 26 November 2011
Moral Decision Making in Fallout
Moral Decision Making in Fallout
by Marcus SchulzkeAbstract
Thursday, 13 October 2011
Indie Game The Movie
Despite a few too many awkward prolonged panning shots of each guy about 6 times this looks like it will be really interesting. I hope it covers how guys like them went about living and funding themselves while they made the game. I wonder if any of them worked out of their bedrooms.
Bibliography
Bibliography
Images
http://labs.ideo.com/wp-content/uploads/2009/04/cave.jpg
http://images1.wikia.nocookie.net/dothack/images/9/90/MaiTone.jpg
http://www.firebox.com/pic/p2075ex10.jpg
http://97.74.127.8/wp-content/uploads/2009/01/holodeck.jpg
http://z.hubpages.com/u/356830_f520.jpg
http://unc.renci.org/wordpress/wp-content/uploads/2009/04/molecule-viewer-003a.jpg
http://www.metavr.com/images/JTAC-Dome5sm.jpg
Websites
http://en.wikipedia.org/wiki/Virtual_reality
http://en.wikipedia.org/wiki/Holodeck#cite_note-0
http://en.wikipedia.org/wiki/.hack
Videos
http://vimeo.com/4177769?pg=embed&sec=
http://www.youtube.com/watch?v=VxREI5QLWc4&feature=player_embedded
http://www.youtube.com/watch?v=FXX2KX7jw0Q&feature=player_embedded
Papers
http://www.icdvrat.reading.ac.uk/1996/papers/1996_14.pdf
http://www.uta.fi/~frans.mayra/gameplay_experience.pdf
http://people.ict.usc.edu/~hill/hill-publications/Agents-2001-MRE.pdf
Toward the Holodeck: Integrating Graphics, Sound,
Character and Story
http://www-scm.tees.ac.uk/f.charles/publications/conferences/2000/vsmm2000.pdf
Interactive Storytelling in Virtual
Environments: Building the “Holodeck”
Marc CAVAZZA, Ruth AYLETT Kerstin DAUTENHAHN,
Clive FENCOTT and Fred CHARLES
http://gamestudies.org/0801/articles/hutch
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom by Andrew Hutchison
Books
Design Research: Methods and Perspectives – Brenda Laurel - MIT press
Hamlet on the Holodeck – The Future of Narrative in Cyperspace - Janet H Murray – MIT Press
Ludography:
Guitar Hero 3 : Legends of Rock
Call of Duty 4
Left 4 Dead
